How to evolve a move
- Find your base move in the table below. Not every move has an evolution. In-game move guidance now shows the target and missing requirements before you reach maximum level.
- Choose its move-upgrade cards until it reaches level 5.
- Take at least one copy of the named run-stat card. You can take that card before or after reaching level 5.
- At a level-up choice, select the gold evolution card when the requirement is ready. Automatic card assistance can select this real offered reward for you; it still consumes that choice.
For example, Ember + Power becomes Fire Blast, Bubble + Sprint becomes Surf, and Confusion + Reflexes becomes Psyshock. These are move upgrades inside a run, not an evolution of your Pokémon species.
All 59 move evolution recipes
On smaller screens, swipe the table horizontally to see the required run-card column.
| Base move | Evolved move | Move level | Required run card |
|---|---|---|---|
| Tackle | Take Down | 5 | Vigor |
| Quick Attack | Extreme Speed | 5 | Sprint |
| Body Slam | Giga Impact | 5 | Power |
| Hyper Voice | Uproar | 5 | Reflexes |
| Ember | Fire Blast | 5 | Power |
| Flamethrower | Overheat | 5 | Reflexes |
| Fire Spin | Sacred Fire | 5 | Synthesis |
| Heat Wave | Eruption | 5 | Vigor |
| Water Gun | Scald | 5 | Power |
| Bubble | Surf | 5 | Sprint |
| Hydro Pump | Hydro Cannon | 5 | Power |
| Vine Whip | Power Whip | 5 | Power |
| Razor Leaf | Leaf Storm | 5 | Reflexes |
| Petal Blizzard | Petal Dance | 5 | Synthesis |
| Grass Knot | Frenzy Plant | 5 | Vigor |
| Thunder Shock | Thunder | 5 | Power |
| Discharge | Electric Terrain | 5 | Armor |
| Thunderbolt | Zap Cannon | 5 | Reflexes |
| Confusion | Psyshock | 5 | Reflexes |
| Psybeam | Future Sight | 5 | Power |
| Psychic | Expanding Force | 5 | Magnet |
| Sludge | Sludge Bomb | 5 | Power |
| Poison Sting | Poison Jab | 5 | Sprint |
| Toxic | Poison Gas | 5 | Synthesis |
| Mud Shot | Earth Power | 5 | Power |
| Bulldoze | Earthquake | 5 | Power |
| Gust | Hurricane | 5 | Sprint |
| Wing Attack | Brave Bird | 5 | Power |
| Bug Bite | X-Scissor | 5 | Power |
| String Shot | Sticky Web | 5 | Reflexes |
| Bug Buzz | Swarm | 5 | Synthesis |
| Rock Throw | Stone Edge | 5 | Power |
| Rock Slide | Stealth Rock | 5 | Reflexes |
| Ice Beam | Blizzard | 5 | Power |
| Powder Snow | Icy Wind | 5 | Sprint |
| Karate Chop | Close Combat | 5 | Power |
| Aura Sphere | Focus Blast | 5 | Reflexes |
| Lick | Shadow Punch | 5 | Power |
| Shadow Ball | Phantom Force | 5 | Reflexes |
| Dragon Rage | Draco Meteor | 5 | Power |
| Fairy Wind | Moonblast | 5 | Power |
| Dazzling Gleam | Misty Terrain | 5 | Synthesis |
| Metal Claw | Iron Head | 5 | Power |
| Flash Cannon | Steel Beam | 5 | Armor |
| Bite | Crunch | 5 | Power |
| Dark Pulse | Snarl | 5 | Sprint |
| Night Shade | Nightmare | 5 | Synthesis |
| Bonemerang | Bone Rush | 5 | Power |
| Psycho Cut | Psychic Fangs | 5 | Reflexes |
| Spikes | Fissure | 5 | Power |
| Toxic Spikes | Gunk Shot | 5 | Synthesis |
| Hail | Avalanche | 5 | Reflexes |
| Meteor Mash | Magnet Bomb | 5 | Power |
| Will-O-Wisp | Inferno | 5 | Reflexes |
| Substitute | Double Team | 5 | Armor |
| Aerial Ace | Acrobatics | 5 | Sprint |
| Flame Wheel | Flare Blitz | 5 | Sprint |
| Bubble Beam | Aqua Tail | 5 | Power |
| Hex | Poltergeist | 5 | Magnet |
Names match the English in-game labels. Petal Blizzard → Petal Dance needs Synthesis; Razor Leaf → Leaf Storm needs Reflexes. These are different recipes. Buff moves do not have evolution recipes.
Which cards count as evolution requirements?
| Card | Run effect |
|---|---|
| Vigor | +20 maximum HP, with the extra HP restored |
| Power | +10% damage with all moves |
| Sprint | +7% movement speed |
| Reflexes | 8% shorter move cooldown |
| Armor | +6 percentage points of damage reduction, subject to the run cap |
| Synthesis | +0.9 HP regenerated per second |
| Magnet | +30% experience pickup radius |
| Learning | +12% experience gained |
These are cards chosen during the current run. A shop upgrade with a similar name, a held-item bonus or a naturally high Pokémon stat is not that card. One copy of the required card is enough for the recipe once the move reaches level 5.
Why is my move not evolving?
- No recipe: check that the base move appears above. A buff cannot be forced to evolve.
- Not level 5: choose move upgrades rather than unrelated cards until its ladder is complete.
- Missing run card: select the exact required card. Early guidance and card descriptions identify the requirement; permanent shop upgrades do not replace that run-stat card.
- Ready but unchanged: you still need the gold evolution reward, chosen manually or by enabled card assistance. Satisfying the conditions does not silently evolve the move.
- Already evolved: this system does not offer a second evolution of the same evolved move.
Use the full Wiki’s evolution checker with your current move level and cards if you want to compare a planned build before playing.