Start your first run
- Open the game and press Press to start. The game restores this browser’s account or creates an anonymous account automatically; you do not need to register.
- For a new save, answer the personality quiz and meet your first Pokémon partner. After collecting more Pokémon, choose an owned partner in the Collection menu.
- Choose a solo run. Use WASD or the arrow keys to move; on a phone, turn to landscape and drag a finger on the game.
- Keep a route through open space. Attacks fire automatically from your active move slot, so movement and positioning are your main job.
- Collect experience dropped by enemies. When you level up, choose one of the three offered reward cards.
- Finish the run through the game’s controls, then use earned coins, tickets and unlocks before starting again. Check the save status before leaving.
Only the active move slot attacks
You can hold up to four ordinary move slots. Press 1–4, use Q/E, or tap a move icon to change the active slot. Owning four moves does not mean all four attack at once.
A Bond can combine moves inside one slot, allowing those linked moves to act together. Buff moves strengthen your Pokémon but do not directly damage the horde; switch to a damaging move or use a suitable linked group.
Automatic assistance maintains temporary buffs and returns to an attacking slot. You still control movement. Use the in-run AUTO button or Settings → Controls to turn assistance off; manual attack selection gives you temporary control of the slot. With assistance disabled, learning a new move can select its slot, so check the highlighted icon if your damage disappears.
Choose cards for the problem in front of you
Level-up rewards can teach a legal new move, improve an owned move, raise a run stat or evolve an eligible move. Choose damage or coverage when enemies are overwhelming your attack; choose movement or recovery when getting trapped is the problem.
| Card | Immediate effect | When it helps |
|---|---|---|
| Vigor | +20 maximum HP and fills that extra health | More room for mistakes and immediate recovery |
| Sitrus Berry | Heals 45% of maximum HP now | Low health during a dangerous wave |
| Sprint | +7% movement speed | Making space and reaching safe escape routes |
| Power | +10% damage with all moves | More pressure from the attack you can actually land |
| Reflexes | 8% shorter move cooldown | More frequent attacks |
Run-stat cards reset with the run. Permanent shop upgrades are a separate system. Some cards also satisfy move evolution requirements, so read the evolution notice when choosing your build.
Survive the next wave
- Keep moving through open space instead of backing into rocks or a crowded edge.
- Collect experience when the route is clear; do not trade all your health for one pickup.
- Watch enemy attack warnings and make room before committing to a legendary rift.
- Switch to an attack that suits the target. An area attack and a focused attack can solve different problems.
- In a solo run, pause with Esc or P before reading a long menu. A co-op pause screen does not stop the shared game.
The current game reaches Arceus’s Judgment at 30 minutes. It is not a fixed-difficulty endless run: enemies, bosses and encounters change as time passes.
What stays after a run?
Your account keeps earned coins and tickets, owned and shiny Pokémon, per-Pokémon permanent upgrades, achievements and completed-run records. The menu lets you spend currency and pick a partner for the next attempt.
The current battle, current move levels, held item and ordinary run-stat cards are not a resumable save. Reloading ends the battle. Choose the game’s normal finish/leave action to record the result, and read save and sync before clearing browser data or moving to another device.